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        <title>Chronicles of Imlath</title>
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        <dc:date>2023-09-21T14:30:04+00:00</dc:date>
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        <title>crimson_smile</title>
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        <description>notes

Crimson Smile

Despite knowing Freystrand may be in trouble, Amos, Kin, and Beckett feel they have no choice but to follow who they believe to be a vampire and his creature further into the cave. The interior has been overhauled and is much nicer than they expected an abandoned mine to be. The entrance stored many crates and supplies with an additional room to the side. Straight back they entered a gathering space with tables and at least one small cell. Standing near the wall was who the…</description>
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        <dc:date>2024-03-05T19:38:26+00:00</dc:date>
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        <title>life_leads_us_down_dark_roads</title>
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        <description>notes

Life Leads Us Down Dark Roads

Waking up at the Motler&#039;s Shield, the party reviews the code they received from the barkeep. “Sera lives in West Pass District, three houses North from the main district road on the second street from the city wall.”</description>
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        <dc:date>2024-03-05T20:03:29+00:00</dc:date>
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        <title>music_of_a_god</title>
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        <description>notes

Music of a God

Entering the fountain room we find no traps and a single door along the wall. Through the door we enter a large octagonal room with a raised area in the center. There is an upright board on one end and a string instrument in the center. Finding nothing else of interest in the room, we walk onto the center platform and find music notes carved into the board. Beckett steps up and plays the notes on the Harp of Kaelthyl. As the last note rings throughout the room, a mechanica…</description>
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        <title>outsmarting_the_statues</title>
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        <description>notes

Outsmarting the Statues

After taking some time to regroup, the party determines they will not be able to beat the statues in a fight. Needing the key though, they hatch a plan to lead the statues to the pit they pulled Sera from. Rivvikyn will grab the key and throw it past the group of statues bunched in the doorway. Then Beckett will use his mage hand to carry the key ahead of the statues down the hallway and into the pit room. Then he will hold the key high in the air until the statue…</description>
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        <dc:date>2024-01-22T03:34:31+00:00</dc:date>
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        <title>path_to_monta</title>
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        <description>notes

The Path to Monta

In the morning Kin and Bash felt it was best if they stayed in Freystrand to help with the festival as we had promised. This allowed the rest of the Reckless Renegades to continue on to Monta. We decided it would be best to follow the roads, taking 2-3 days to arrive, but allowing us to somewhat rest our weary selves after our rush back to</description>
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        <dc:date>2023-09-18T01:18:46+00:00</dc:date>
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        <title>splitting_up</title>
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        <description>notes

Splitting Up

From across the river the party could see a pair of guards with their dogs outside what they believed to be the entrance. We briefly explore further upstream to see if there was a better location to cross and attempt to enter the cave but could not find one we liked better. In the end the decision was made to head back downstream and cross unseen and unheard before approaching the guards at the entrance. By the time we get within sight of them there are two more figures ther…</description>
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        <title>statues_attack</title>
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        <description>notes

Statues Attack

As Rivvikyn pulls the key off the chain around a statues neck, the statues all come to life. Startled, he throws the key toward the doorway we came from and Sera picks it up, running back to the locked door. The statues all turn to follow her and Eliwick dashes after her, attempting to hold the door shut. The rest of the Renegades are being ignored and follow the group of statues to the next room. The next door is closed and they are grouped up beating on it and breaking i…</description>
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        <dc:date>2024-01-22T03:43:04+00:00</dc:date>
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        <title>the_head_that_glows_is_key</title>
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        <description>notes

The Head That Glows is Key

The party was able to decipher the coded dots into IF YOU WANT TO FOLLOW ME THE HEAD THAT GLOWS IS KEY. To find the head that glows, Beckett put out all of the candles and braziers in the art room. A single metal skull in a cluster of them was glowing a dull red. We detected there was magic in the area but did not see any runes or sigils carved into it. Rivvikyn offered to pick it up and confirmed it was metallic. The skull was hollow and somewhat decorative. T…</description>
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        <title>the_plan_unfolds</title>
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        <description>notes

The Plan Unfolds

The group meets up in the Beholder and the Butcher to share what they have found out. Beckett is worried that the leader of the mysterious group doesn&#039;t like him. After talking to the outsiders in their camp, Eliwick is convinced they are harmless. They have stopped in Freystrand to gather supplies and rest before continuing their journey to Varenholm Peaks. The adventurers decided after much discussion to head to the mill and retrieve whatever portion of their wood orde…</description>
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        <title>the_trap_is_set</title>
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        <description>notes

The Trap is Set

In the afternoon the party sets out to the North in search of the mountain pass described to them. Near dusk they stop at a small clearing in the woods and begin their plan. The wagon is parked to the side of the trail and a wheel is pulled off to look as if it is broken. Rivikkyn, Becket, and Eliwick begin to set up a temporary camp while Amos tries to look busy</description>
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        <dc:date>2023-06-26T03:01:36+00:00</dc:date>
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        <title>the_void_consumes</title>
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        <description>notes

The Void Consumes

The robed figure rising out of the cart is in a black cloak with metallic gold fringe. Beckett approaches the Mayor and mimes if he wants help. The Mayor absently nods while staring transfixed to the robed figure. Beckett asks the crowd if someone could explain what is going on here and the person arguing with the Mayor waved Beckett off dismissively. Beckett uses his magehand to tap the person on the shoulder, no response. The cloked figure raised their hands to quiet …</description>
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        <dc:date>2023-11-13T02:54:16+00:00</dc:date>
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        <title>trouble_in_freystrand</title>
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        <description>notes

Trouble In Freystrand

During the rush to return to Freystrand the group agreed they should decide no a name for themselves and decided to call themselves the Reckless Renegades. On our way back to town we stopped at the mill to gather the remainder of the wood we had ordered for the festival. While approaching Freystrand we noticed a flickering orange glow coming from the center of town and began hearing yelling as we got closer. There was no sign of smoke so we determined it must be tor…</description>
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        <title>up_in_smoke</title>
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        <description>notes

Up In Smoke

Marked Hounds is the group, and the leader of the group calls themselves the Crimson Smile. Weyland (bandit we captured) said follow the path and look for a weird-looking tree to know where the entrance to the hideout is. We bound Weyland to the bench of the wagon and moved the wagon off the path so it was hidden from view. The bodies were moved off the road. As we’re getting ready to follow the path, two flamed arrows are fired into the area, one missing the cart narrowly an…</description>
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        <dc:date>2023-06-16T22:27:40+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>welcome_to_freystrand</title>
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        <description>notes

Welcome to Freystrand

In the village of Freystrand in early spring/late winter. Rivvikyn and Beckett Clark have been in town for a week on assignment from the “Adventure&#039;s Guild”. There is a tenuous peace between the Carcean Confederation and the Kingdom of Nul. The planting season festival is upcoming along with a worship to</description>
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        <dc:date>2023-08-07T17:31:50+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>weylands_redemption</title>
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        <description>notes

Weyland&#039;s Redemption

Getting all the information they can out of Weyland, the party decides to rest for the night before setting off for the bandit&#039;s hideout in the mountains. In the morning after breakfast, the wagon is moved and better hidden. Weyland has agreed to help us and is unbound with the warning he has one chance to do right by us. They set off along the trail and continue until midday when Weyland states he cannot go further. Sensing a true change in him, Amos shares his rati…</description>
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        <dc:date>2023-06-16T22:29:49+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>work_begins</title>
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        <description>notes

Work Begins

The morning begins with Beckett and Rivvikyn discussing their options in The Beholder and The Butcher over some ale. An armored man walks in and after looking around spots the two of them as they stand out from the locals. He approaches and introduces himself as Amos Ringenberg and proceeds to buy a round for them. While he is at the bar a large half-orc comes in and similarly approaches the table to introduce himself as Kin Soma. The party is quickly growing. Rivvikyn catche…</description>
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